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-
-
- CHEATSCHEATSCHEATSCHEATSCHEATSCHEA
- H __ ____ __ __ _ __ __ T
- E| | \ \/ / |\ \ | | \ \/ / S
- A| | \ / / | \ \ | | \ \/ C
- T| | \/ / | \ \| | <\_> H
- S|__|_ | | | |\ | /\ \ E
- C|____| |_| |__| \__| /_/\_\ A
- H T
- EATSCHEATSCHEATSCHEATSCHEATSCHEATS
-
-
- Here are all the cheats I have for the Lynx. Please e-mail any corrections,
- suggestions, more cheats, and whatever to: paranoid@mentor.cc.purdue.edu
- You can also find me on IRC as paranoid.
-
- Last updated: June 25, 1992 (New items: Awesome Golf and S.T.U.N. Runner)
-
- These are from the Lynx FAQ from rec.games.video on Usenet, Portable
- Addiction, Howard Chu, Jaime Villacorte, Dan Hollis, Jonathan Haas, and
- prabably a bunch of others. THANKS!
- Also thanks to Robert Jung.
-
- Damian Gick
- Enjoy!
-
- [ Oh, anyone have any more secret levels for Slime World? d.g. ]
-
-
- [ If all else fails... :) ]
- The phone number for Atari's Lynx Help-Line is:
- (708) CRY-LYNX
- 279-5969
-
-
- AWESOME GOLF
- ------------
-
- Entering LANDLORD as your name will make the OPT 2 button swing at the ball
- and when the ball is in the air OPT 2 will sink the ball!
-
-
- BILL AND TEDS EXCELLENT ADVENTURE
- ---------------------------------
-
- (Solve) : From Portable Addiction Electronic Magazine
-
- First of all, collect all the notes you can get and find the gold nugget.
- Now go to the guarded building and give the nugget to the guard. Enter
- and find the man that tells you about the staff. Return to the telephone
- booth and travel to 15OO BC. Use the scare stone. Find all the notes you
- can get (remember to count by sixteens!). Enter the valley and find the
- paper note about the fake staff. Travel back in time and put the note at
- the pillar. Go to the South-East of Egypt and find the royal ankh (You
- must wade through shallow water). Travel to 15OO again and find the boat
- at the South-West part of Egypt. Use the royal ankh. Find your way thru
- the water (it's like an invisible maze). First go to the place where you
- found the ankh in 17OO BC. Enter the temple and find the secret passage
- which leads to the harp. Return to your boat and go to the pyramid. Go
- into the pyramid and open the door by walking over the red spots on the
- ground. Then, when past the wall/door, walk over the four other red spots
- and take the staff. Find the two keys and open the corresponding doors.
- To get rid of the two creatures guarding the room, just lure them out of
- there and then run away. When you return to the room they will be gone.
- To take the staff, use the harp. Return the staff to the man to get the
- flute. Use this flute in 17OO BC at the North-East to scare the animals
- over there. Then find all the notes that are hidden under the trees to
- find a phonebook-page. Travel to Rome.
-
- First, enter the dungeon. Find all the notes and the two keys: Blue and
- black. Remember to visit Ceasar at the north of the arena when you have
- enough notes. Outside the arena you must once again find notes. When you
- think you have all of them, go to the statue. Push the four pieces around
- the statue in place and the push the statue. Now do this again and then
- go stand in the middle yourself. After you get launched, find all the
- notes around the house, but don't enter it. When you got all the notes,
- walk into a roman to get kicked out of the garden. You are now outside.
- Go West, to where a roman is guarding the entrance of the city. Now go
- down and find your way through the forest. Somewhere in the forest there
- is the next page of the phonebook. You must collect all the notes in the
- forest and you must also find the little building. Enter it and find the
- way through the maze until you find an apple. Leave the building and go
- to the guard. Give him the apple and enter the city. If everything is
- right you now have 8O notes. Travel to Europe.
-
- In Europe, enter the mansion. To avoid the furniture, stay on the green
- dots on the floor. This may take some practise! Find the white key and
- then find your way to the backyard. Use the black key to open the gate.
- Go to the North-West of the screen to find a red key. Use it to enter the
- small house nearby. Avoid dracula and take the magic wand next to his
- coffin. Return to the mansion and find the organ. Use the wand to shrink
- it down so you can carry it. Return to the phonebooth (The wand causes
- the furniture to stop). Travel back to Rome. Do the trick with the
- statue and this time enter the house while using the organ pipes. You can
- now safely walk thru the house to the backyard to take the lyre. Return
- the lyre to Ceasar and you will get another lyre. Enter the dungeon and
- use the lyre to scare away the lion that guards the white lock. Use the
- white key to open the lock and take the page of the phonebook.
-
- Travel to Rome 7O BC and enter the dungeon. Use the black key and put it
- back where you found it (Bottom-right). Now travel to Texas. Collect
- all the notes you can get. Somewhere, hidden under a skull, there's a
- golden coin. Go to the station and buy a ticket. Walk to the train and
- use the ticket. Now use the train to find the remaining notes. You must
- also find the golden nugget, hidden under yet another skull. Travel back
- to Egypt and replace the golden nugget at the place where you first found
- it. Now travel to San Dimas 2691 AD! Yeah, most radical, dude!
-
- Be careful on the step-stones as you can only jump from one to another if
- they are in the middle-position. Again find as many notes as you can and
- find the dynamite. Return to Texas. Use the dynamite to release Billy
- the Kid. Return to San Dimas. Go to the place where you usually get
- overwhelmed by enemies and use the harmonica. You can now safely enter
- the next part of San Dimas. Every time you pick up a note in this part,
- a block will disappear somewhere else, thus letting you reach other notes
- after which you will be rewarded with a golden key. Return to Europe.
-
- Collect 16 notes. Use the golden key to enter the previously unaccessable
- house at the swamp. Here you will find a mandolin. You can use this to
- enter the previously locked part of San Dimas. The Grim Reaper welcomes
- you, and you're now ready to play his game. As the exact route isn't easy
- to explain in a solution like this, I'll just tell you what to do. The
- objective of this part is to collect yet another 16 notes. Sometimes it
- is necessary to shove blocks over the lava in such a way that you can go
- to other parts of the playing field. The princesses have got the last
- note. If you succeed in rescuing them you should have 144 notes by that
- time. To get back to the entrance of the playing field, go east from the
- place where your rescued the babes. The go south and walk clockwise (ie:
- south, west, north). When you are standing against the north wall, walk
- west to the corner and go counter-clockwise. Once in the northeast corner
- you must go west, south, west and north to the exit. You'll have to find
- the correct tiles to jump on all the way yourself. Now you must return to
- the phone booth. The Grim Reaper is guarding it, but when you play your
- guitar he suddenly realizes that he has LOST! Enter the booth and travel
- through time to finish the game!
-
-
- BLUE LIGHTNING
- --------------
-
- The codes are:
-
- 1-AAAA 2-PLAN 3-ALFA 4-BELL 5-NINE 6-LOCK 7-HAND 8-FLEA 9-LIFE
-
- You can land upside down on the Courrier Run mission (LOCK).
-
- For bonus points, hit your afterburniners as you enter the canyons on
- level BELL. The Gutsy Bonus will give you 30,000 points ("You've got guts!")
- When you're in the canyons fire your afterburners for 65,000 poins (Lunatic
- Bonus) "You're crazy!!"
- The points are added when you land -- but if you do both, it will only
- display the Lunatic Bonus, but you get points for both.
- (A good place for the second bonus is right before you enter the second
- set of canyons)
-
-
- CALIFORNIA GAMES
- ----------------
-
- Although the manual says it's two player, up to 4 can be Comlynxed. It
- may take a few tries, but keep at it. (It's also a bit slow, but hey, it
- wasn't meant for 4 players.. :)
-
- BMX:
- If you stay just a little (about one pixel) above the place where the
- grass meets the dirt there won't be anything in your way (Like those
- pesky bales of hay).
-
- You can crash the game by hitting the bale of hay on the bottom of the
- track just before the finish line. The game will freeze and the only thing
- you can do it turn it off.
-
- Tiny tid-bit: If you're going _really_ fast when you cross the finish line
- and jump just a little after crossing it, you will end up crashing into
- something you can't see way to the right.
-
- SURFING:
- In the surfing game, you can ride the pelican. Run your last man into the
- bottom of the screen a few seconds before the timer runs out. The bird will
- fly across the screen until the timer runs out and you'll land on it!
-
- It's possible to do an UNREAL 360 (5 360's) for 1200 points (As opposed
- to 600 for a Quadruple 360)
-
- Also-- in the manual under Foot Bag it says:
- "Score an extra 50 points for hitting the seagull in the beak with the foot
- bag (but only in this game -- be kind to the birdies in the other events)."
- [ Thought that was pretty cute. :) d.g. ]
-
- HALF-PIPE:
- Hitting Option 2 while skating will show off the Lynx's awesome scaling
- capabilities.
-
-
- CHECKERED FLAG
- --------------
-
- Course information:
-
- RIDGEWAY Odometer Side
- -------- -------- ----
- SHANGHAI 0.3 Right
- PORTFOLIO (w/picture) 0.7 Right
- CYBERBALL 1.0 Left
- ATARI CORP. 1.2 Right
- [atari logo] 2.1 Left
- ST (w/picture) 2.7 Left
- Total lap distance: 2.9 miles
-
- GRIZZLY FLATS Odometer Side
- ------------- -------- ----
- ATARI CORP. 0.8 Right
- SLIME WORLD 1.3 Left
- SHANGHAI 3.2 Left
- [atari logo] 3.7 Left
- Total lap distance: 3.7 miles
-
- SKULL VALLEY Odometer Side
- ------------ -------- ----
- WARBIRDS 0.2 Right
- RAMPAGE 0.9 Left
- AWESOME GOLF 1.5 Left
- PORTFOLIO (w/picture) 2.3 Right
- Total lap distance: 2.7 miles
-
- GREAT BEND Odometer Side
- ---------- -------- ----
- SHANGHAI 0.5 Right
- AWESOME GOLF 1.4 Left
- SLIME WORLD 2.3 Right
- ATARI CORP. 3.0 Left
- RAMPAGE 3.5 Right
- Total lap distance: 3.8 miles
-
- PALM SPRINGS Odometer Side
- ------------ -------- ----
- ATARI CORP. 1.0 Right
- PORTFOLIO (w/picture) 1.2 Right
- ST (w/picture) 2.0 Right
- TT (w/picture) 2.4 Right
- [atari logo] 3.3 Right
- Total lap distance: 3.7 miles
-
- DEATH VALLEY Odometer Side
- ------------ -------- ----
- KLAX 0.2 Left
- STUN RUNNER 0.6 Left
- ST (w/picture) 0.8 Left
- RAMPAGE 1.1 Left
- CYBER BALL 1.4 Right
- MS. PAC MAN 1.9 Right
- [atari symbol] 2.7 Left
- ATARI CORP. 2.8 Left
- SHANGHAI 3.3 Right
- PORTFOLIO (w/picture) 4.1 Left
- Total lap distance: 4.2 miles
-
- REED POINT Odometer Side
- ---------- -------- ----
- LYNX (w/picture) 1.0 Right
- CYBER BALL 2.2 Left
- Total lap distance: 3.1 miles
-
- LOGAN SPEED Odometer Side
- ----------- -------- ----
- GEO DUEL 1.0 Right
- MS PAC MAN 2.3 Left
- STUN RUNNER 3.5 Left
- Total lap distance: 4.7 miles
-
- WOODLAND Odometer Side
- -------- -------- ----
- KLAX 0.2 Left
- BASEBALL HEROES 0.6 Right
- STUN RUNNER 1.0 Left
- PORTFOLIO (w/picture) 1.2 Left
- MS PAC MAN 1.4 Left
- Total lap distance: 1.7 miles
-
- EAGLE BEND Odometer Side
- ---------- -------- ----
- KLAX 1.1 Right
- CYBER BALL 1.8 Left
- AWESOME GOLF 2.3 Right
- TT (w/picture) 2.9 Right
- [atari logo] 3.8 Right
- Total lap distance: 4.0 miles
-
- VICTORVILLE Odometer Side
- ----------- -------- ----
- CYBER BALL 0.5 Right
- SHANGHAI 1.3 Left
- BASEBALL HEROES 1.8 Right
- MS PACMAN 2.4 Left
- KLAX 2.8 Left
- GEO DUEL 3.7 Right
- ATARI CORP. 3.9 Left
- Total lap distance: 4.0 miles
-
- PHOENIX Odometer Side
- ------- -------- ----
- STUN RUNNER 0.9 Left
- RAMPAGE 1.1 Left
- ST (w/picture) 1.6 Right
- LYNX (w/picture) 2.2 Right
- [atari logo] 2.5 Right
- ST (w/picture) 2.7 Right
- ATARI CORP. 3.0 Left
- TT (w/picture) 3.1 Left
- AWESOME GOLF 3.6 Right
- SLIME WORLD 4.2 RIght
- Total lap distance: 4.4 miles
-
- FARMINGTON Odometer Side
- ---------- -------- ----
- WARBIRDS 0.9 Right
- RAMPAGE 1.8 Right
- LYNX (w/picture) 2.8 Left
- Total lap distance: 2.8 miles
-
- MIAMI Odometer Side
- ----- -------- ----
- TT (w/picture) 0.3 Left
- LYNX (w/picture) 0.6 Left
- BASEBALL HEROES 1.0 Right
- GEO DUEL 2.0 Right
- AWESOME GOLF 2.5 Right
- WARBIRDS 2.9 Left
- Total lap distance: 3.1 miles
-
- BLACK CANYON Odometer Side
- ------------ -------- ----
- RAMPAGE 0.3 Right
- ATARI CORP. 0.7 Right
- BASEBALL HEROES 1.3 Right
- CYBER BALL 2.2 Right
- Total lap distance: 3.0 miles
-
- MOUNTAIN VIEW Odometer Side
- -------------- -------- ----
- LYNX (w/picture) 0.1 Right
- TT (w/picture) 0.4 Right
- GEO DUEL 0.8 Left
- (atari logo) 1.6 Left
- CYBER BALL 2.4 Left
- ST (w/picture) 2.7 Right
- Total lap distance: 3.2 miles
-
- COLDWATER PASS Odometer Side
- -------------- -------- ----
- WARBIRDS 0.4 Left
- LYNX (w/picture) 1.0 Left
- PORTFOLOI 1.4 Left
- AWESOME GOLF 2.1 Right
- SLIME WORLD 2.8 Right
- TT (w/picture) 3.0 Right
- Total lap distance: 3.2 miles
-
-
- DARLINGTON Odometer Side
- ---------- -------- ----
- BASEBALL HEROES 0.9 Left
- MS PACMAN 1.9 Right
- STUN RUNNER 3.1 Right
- ST (w/picture) 3.6 Right
- Total lap distance: 3.7 miles
-
- Transmission information:
-
- Gear (7-speed) Top speed
- 1 29
- 2 55
- 3 83
- 4 107
- 5 148
- 6 179
- 7 219
-
- Gear (4-speed) Top speed
- 1 49
- 2 106
- 3 172
- 4 219
-
-
- CHIP'S CHALLENGE
- ----------------
-
- LEVEL NAME CODE
-
- Lesson levels:
- 1 LESSON 1 BDHP
- 2 LESSON 2 JXMJ
- 3 LESSON 3 ECBQ
- 4 LESSON 4 YMCJ
- 5 LESSON 5 TQKB
- 6 LESSON 6 WNLP
- 7 LESSON 7 FXQO
- 8 LESSON 8 NHAG
-
- Puzzle levels:
- 9 NUTS AND BOLTS KCRE
- 10 BRUSHFIRE VUUS
- 11 TRINITY CNPE
- 12 HUNT WVHI
- 13 SOUTH POLE OCKS
- 14 TELEBLOCK BTDY
- 15 ELEMENTARY COZQ
- 16 CELLBLOCKED SKKK
- 17 NICE DAY AJMG
- 18 CASTLE MOAT HMJL
- 19 DIGGER MRHR
- 20 TOSSED SALAD KGFP
- 21 ICEBERG UGRW
- 22 FORCED ENTRY WZIN
- 23 BLOBNET HUVE
- 24 OORTO GELD UNIZ
- 25 BLINK PQGV
- 26 CHCHCHIPS YVYJ
- 27 GO WITH THE FLOW IGGZ
- 28 PING PONG UJDD
- 29 ARCTIC FLOW QGOL
- 30 MISH MESH BQZP
- 31 KNOT RYMS
- 32 SCAVENGER HUNT PEFS
- 33 ON THE ROCKS BQSN
- 34 CYPHER NQFI
- 35 LEMMINGS VDTM
- 36 LADDER NXIS
- 37 SEEING STARS VQNK
- 38 SAMPLER BIFA
- 39 GLUT ICXY
- 40 FLOORGASBORG YWFH
- 41 I.C. YOU GKWD
- 42 BEWARE OF BUG LMFU
- 43 LOCK BLOCK UJDP
- 44 REFRACTION TXHL
- 45 MONSTER LAB OVPZ
- 46 THREE DOORS HDQJ
- 47 PIER SEVEN LXPP
- 48 MUGGER SQUARE JYSF
- 49 PROBLEMS PPXJ
- 50 DIG DIRT QBDH
- 51 I SLIDE IGGJ
- 52 THE LAST LAUGH PPHT
- 53 TRAFFIC COP CGNX
- 54 GRAIL ZMGC
- 55 POTPOURRI SJES
- 56 DEEPFREEZE FCJE
- 57 STRANGE MAZE UBXU
- 58 LOOP AROUND YBLT
- 59 HIDDEN DANGER BLDM
- 60 SCOUNDREL ZYVI
- 61 RINK RMOW
- 62 SLO MO TIGW
- 63 BLOCK FACTORY GOHX
- 64 SPOOKS IJPQ
- 65 AMSTERDAM UPUN
- 66 VICTIM ZIKZ
- 67 CHIPMINE GGJA
- 68 EENY MINY MOE RTDI
- 69 BOUNCE CITY NLLY
- 70 NIGHTMARE GCCG
- 71 CORRIDOR LAJM
- 72 REVERSE ALLEY EKFT
- 73 MORTON QCCR
- 74 PLAYTIME MKNH
- 75 STEAM MJDV
- 76 FOUR PLEX NMRH
- 77 INVINCIBLE CHAMPION FHIC
- 78 FORCED SQUARE GRMO
- 79 DRAWN + QUARTERED JINU
- 80 VANISHING ACT EVUG
- 81 WRITERS BLOCK SCWF
- 82 SOCIALIST ACTION LLIO
- 83 UP THE BLOCK OVPJ
- 84 WARS UVEO
- 85 TELENET LEBX
- 86 SUICIDE FLHH
- 87 CITY BLOCK YJYS
- 88 SPIRALS WZYV
- 89 BLOCK BUSTER VCZO
- 90 PLAYHOUSE OLLM
- 91 JUMPING SWARM JPQJ
- 92 VORTEX DTMI
- 93 ROAD SIGN REKF
- 94 NOW YOU SEE IT EWCS
- 95 FOUR SQUARE BIFQ
- 96 PARANOIA WVHY
- 97 METASTABLE TO CHAOS IOCS
- 98 SHRINKING TKWD
- 99 CATACOMBS XUVU
- 100 COLONY QJXR
- 101 APARTMENT RPIR
- 102 ICEHOUSE VDDU
- 103 MEMORY PTAC
- 104 JAILER KWNL
- 105 SHORT CIRCUIT YNEG
- 106 KABLAM NXYB
- 107 BALLS O FIRE ECRE
- 108 BLOCK OUT LIOC
- 109 TORTURECHAMBER KZQR
- 110 CHILLER XBAO
- 111 TIME LAPSE KRQJ
- 112 FORTUNE FAVORS THE NJLA
- 113 OPEN QUESTION PTAS
- 114 DECEPTION JWNL
- 115 OVERSEA DELIVERY EGRW
- 116 BLOCK BUSTER II HXMF
- 117 THE MARSH FPZT
- 118 MISS DIRECTION OSCW
- 119 SLIDE STEP PHTY
- 120 ALPHABET SOUP FLXP
- 121 PERFECT MATCH BPYS
- 122 TOTALLY FAIR SJUM
- 123 THE PRISONER YKZE
- 124 FIRETRAP TASX
- 125 MIXED NUTS MYRT
- 126 BLOCK N ROLL QRLD
- 127 SKELZIE JMWZ
- 128 ALL FULL FTLA
- 129 LOBSTER TRAP HEAN
- 130 ICE CUBE XHIZ
- 131 TOTALLY UNFAIR FIRD
- 132 MIX UP ZYFA
- 133 BLOBDANCE TIGG
- 134 PAIN XPPH
- 135 TRUST ME LYWO
- 136 DOUBLEMAZE LUZL
- 137 GOLDKEY HPPX
- 138 PARTIAL POST LUJT
- 139 YORKHOUSE VLHH
- 140 ICEDEATH SJUK
- 141 UNDERGROUND MCJE
- 142 PENTAGRAM UCRY
- 143 STRIPES? OKOR
- 144 FIREFLIES GVXQ
- 145 (Ending Sequence) ....
-
- Bonus levels:
- 146 CAKE WALK JHEN
- 147 FORCE FIELD COZA
- 148 MIND BLOCK RGSK
- 149 SPECIAL DIGW
- 150 (Ending sequence) ....
- *** Mandelbrot Generator MAND
-
- The code for level 146 was found on level 34 (Cypher). That level spells
- out: JH
- EN which is the password for level 146.
-
- [ On atari.archive.umich.edu in /atari/lynx is a PostScript file that has
- notes and a few maps for the levels. ( ChipsChalngNotes.ps.Z ) ]
-
- Mandelbrot Generator directions:
-
- Thumb Joypad: Move the zoom in/out window
- A: Zoom in
- B: Zoom out
- OPTION 1: Stop/start fractal generation
- || (PAUSE): Parameter menu, OPTION 2 picks which fractal set, OPTION
- 1 restarts the generation
- OPTION 2: Toggles between three modes:
- - stops generation
- - animation through color cycling
- - reverse color cycling
-
- There is a limit on how far you can zoom. The "zoom-in" effect is a
- good example of the Lynx's ability to automatically scale bitmaps.
-
- The Lynx Mandelbrot code does 48-bit fixed-point math using 8 bits of
- integer and 40 bits of fraction, via the hardware multiplier (16x16)
- and a lot of help from the 65C02. The comment line on it (the source)
- says it was written by Steve Landrum of Blue Lightning fame.
-
-
- ELECTROCOP
- ----------
-
- Here are the codes to all the doors and what they contain.
-
- Level 1 D1 = 2473 -> Level 2 Level 7 D1 = 6021 -> Level 4
- D2 = 9874 -> Level 2 D2 = 5824 -> Level 9
- D3 = 8743 -> Weapons
- Level 8 D1 = 7698 -> Level 6
- Level 2 D1 = 3287 -> Lvl 7 (Right)
- Lvl 3 (Left) Level 9 D1 = 0170 -> Pla.Cannon
- D2 = 5409 -> Empty D2 = 1092 -> Empty
- D3 = 7102 -> TriLaser
- Level 3 D1 = 9284 -> Level 4 D4 = 4726 -> Empty
- D2 = 7210 -> Level 4 D5 = 1375 -> Level 11
- D3 = 3936 -> Smart Bomb D6 = 2857 -> Bi-Laser
- D4 = 7395 -> Plasma Cannon D7 = 6998 -> Tri-Laser
- D5 = 8294 D8 = 1798 -> Tri-Laser
- D9 = 4321 -> Level 1
- Level 4 D1 = 0394 -> Weapons
- Level 10 Left Exit -> Level 11
- Level 5 D1 = 8658 -> Weapons Middle Exit -> Level 9
- D2 = 5462 -> Door 7 Right Exit -> Level 2
- D3 = 9973 -> End of Game
- D4 = 7642 -> Door 1 Level 11 D1 = 0293 -> Bi-Laser
- D5 = 0912 -> Door 2 Left Exit -> Level 3
- D6 = 0974 -> Door 3 Right Exit -> Level 12
- D7 = 7865 -> Door 4
- D8 = 4285 -> Door 5 Level 12 D1 = 2987 -> Pl.Cannon
- Stingrays -> Level 10 D2 = 6473 -> Pl.Cannon
- Open/Closing Doors -> Level 1
-
- Level 6 D1 = 9722 -> Level 5
- D2 = 8765 -> Level 12
-
-
- To crash the game go to either level 5 or 9 and get as many programs hacking
- the door codes as possible. It may be best to set the code to the one over
- the actual code (See above) so the program won't find the code too soon.
-
-
- GATES OF ZENDOCON
- -----------------
-
- There is a secret bonus level that contains pictures of the Lynx designers
- and programmers and all the bonus weapons. At the beginning of level TRYX
- turn on your shields and fly through the bottom of the floor. On the
- deviding portion where the tanks are on are sections that flicker red.
- Between the first square one and the next oval one is the spot. Then
- fly about one ship's height above the bottom through the posts and
- under the stalagtites. Enter the portal and there you go!
-
- Also, one level worth mentioning is the level BROT. This has background
- pictures of the Mandelbrot set and the monsters behave in a way that is
- a lot like Conway's Game of Life (Making a geometrical pattern).
-
- This map is a bit more informative than a sequential list of levels...
- Note that it's possible to go in a circle by way of the secret level.
- (TRYX -> Secret -> NERB -> ...) I keep on expecting to find similar
- paths thru TRAX and SNEX. Anyone find anything like that?
-
- Gates of Zendocon -- Map by Howard Chu
-
- Each level's gates are numbered left to right, top to bottom, as the
- terrain scrolls from left to right.
-
- Start
- AAAA -->BASE 1
- 2/ `--.
- / ZYBX 2
- / 1/|3 `--.
- / / | XRXS
- / / | |
- / / | 1 ANEX
- / / | .--' |2
- / / NEAT |
- / / | |
- | | YARR |
- | | | |
- | | 1 EYES |
- | | .--' /2 /
- | NYXX / /
- | / / /
- | ZYRB / /
- | | /______/
- | SRYX /
- | \ /
- | BARE 2
- | 1| `--.
- | | XRAY
- | STAX `--.
- | | RATT
- | | |
- \ SZZZ NYET
- \ `--. .--'
- `----------->RAZE___ 2
- 1/|3\4 `--------ROXX
- / | \ `--.
- / | \ NERB
- / | \_ |
- / | TERA TREY
- / | | .--'
- / | | 2 STAR
- / | | .--' |1
- | | BYTE SSSS
- | | | |
- | | 1 BETA |
- | | .--' |2 |
- | TRAX | |
- | | | |
- | 1 ZEBA | |
- | .--' |2 | |
- TRYX ROXY | |
- | | | |
- STYX NEXA 1 | |
- | |2 `--. | |
- YARB | NEST |
- \ | | |
- \____ | EBYX |
- \ | .--'-------<-'
- 1 BREX
- .---'2| 3\___
- ZEST | \
- / | \
- / | STAB
- / | |
- ZORT | |
- | | |
- | | 1 BOXX
- | | .--' |2
- | SEBB |
- | .--' TENT
- | SNEX /
- | | /
- BRAN ZAXX /
- `--------`--. /
- BROT
- |
- STOB
- |
- XTNT
- |
- BOTZ
- |
- SNAX 2
- 1| `--.
- | NEAR
- | .--'
- ZETA
-
- -- Howard Chu @ University of Michigan
-
-
- GAUNTLET III
- ------------
-
- There are three endings to this game. (Not a cheat, but cool info...)
-
-
- KLAX
- ----
-
- You can warp to level 56 by getting a "Big X" on level 11.
- You can also warp to level 51 by getting a "Big X" on level 6.
- Both of these give you bonuses of ~60,000 points.
-
-
- MS. PAC-MAN
- -----------
-
- To get extra speed press press Pause, Option 1, A, and Option 1.
- A lighting bolt will appear, and unpause the game. Press 'B' to use it.
-
- To get five lives in reserve press Pause, Option 1, B, B, A, A, Option 1.
-
-
- PAC-LAND
- --------
-
- First get a high score. Put 330NE as the high score name. As long as that's
- the highest score, you'll get ten extra lives when you play.
-
-
- RAMPAGE
- -------
-
- To play any of the 61 levels, pause and unpause the game on the selection
- screen before you choose your monster. At the newspaper screen, you can
- choose a level with the joypad while holding down Option 1.
-
- Here's a bonus: Activate the level select trick (Pause and unpause when
- choosing your monster). At the newspaper, hold down Option 1 and select
- Day 6. Press Pause twice. Hold down Option 1 and select Day 15. Press Pause
- twice. Hold down Option 1, Option 2, and the 'B' button simultaneously. The
- game will end, but there will be a "smiling programmer" instead of the
- winning monster.
-
- ===== Levels and City Names =====
-
- 1. BOISE
- 2. PORTLAND
- 3. SEATTLE
- 4. SACRAMENTO
- 5. OAKLAND
- 6. SAN FRANCISCO
- 7. LOS ANGELES
- 8. SAN BERNADINO
- 9. SAN DIEGO
- 10. LAS VEGAS
- 11. SALT LAKE CITY
- 12. PHOENIX
- 13. TUSCON
- 14. EL PASO
- 15. ALBUQUERQUE
- 16. DENVER
- 17. CHEYENNE
- 18. BUTTE
- 19. BISMARCK
- 20. SIOUX FALLS
- 21. OMAHA
- 22. LINCOLN
- 23. KANSAS CITY
- 24. WICHITA
- 25. OKLAHOMA CITY
- 26. DALLAS
- 27. HOUSTON
- 28. NEW ORLEANS
- 29. LITTLE ROCK
- 30. ST LOUIS
- 31. DES MOINES
- 32. MINNEAPOLIS
- 33. MILWAUKEE
- 34. CHICAGO
- 35. DETROIT
- 36. CELVELAND
- 37. DAYTON
- 38. CINCINNATI
- 39. INDIANAPOLIS
- 40. LOUSVILLE
- 41. MEMPHIS
- 42. NASHVILLE
- 43. JACKSON
- 44. BIRMINGHAM
- 45. ATLANTA
- 46. TAMPA
- 47. MIAMI
- 48. CHARLESTON
- 49. CHARLOTTE
- 50. RICHMOND
- 51. BALTIMORE
- 52. WASHINGTO D.C.
- 53. PHILADELPHIA
- 54. PITTSBURGH
- 55. BUFFALO
- 56. SYRACUSE
- 57. BOSTON
- 58. PROVIDENCE
- 59. NEWARK
- 60. NEW YORK CITY
- 61. SUNNYVALE
-
- ===== Headlines (XXXX... ON NTH DAY) =====
-
- * GIANT MONSTER GOES ON RAMPAGE (level 1)
- * ALL-OUT BATTLE...
- * CITY-STOMPING...
- * DEADLY DISASTER...
- * FEROCIOUS RAMPAGE...
- * INTENSE FIGHTING...
- * MASS DEVASTATION...
- * MONSTROUS MELEE...
- * NATIONWIDE MAYHEM...
- * PERILOUS POUNDING....
- * TRAGIC ONSLAUGHT...
-
-
- ===== Captions =====
-
- * AQUATIC STARLET WADES INTO DEEP TROUBLE...
- * AVOID LIGHTNING IF YOU DON'T KNOW HOW TO CONDUCT YOURSELF
- * CABBIES CRY "NO FARE!!"
- * CITY HOWLING MAD, SAUSAGE SCAM EXPOSED
- * DAIRY EXPLODES - UDDER CHAOS EVERYWHERE...
- * DRINK THE FINAL POTION TO INDUCE YOUR BACKWARD MOTION
- * EAT FOOD ITEMS TO INCREASE HEALTH...
- * EVER-GROWING CONCERN OVER MEGA-VITAMIN...
- * EX-MUTANT IS ARRESTED FOR STREAKING
- * GET A BANG OUT OF LIFE -- PICK UP DYNAMITE
- * GIANT APE THROWS MONKEY WRENCH INTO CITY WORKS
- * GIANT WEREEOLF GOES SHOPPING...SACKS 5TH AVENUE...
- * GUILTY LAB TECHNICIAN DISCOVERS CURE
- * GYM SOCK THIEF THWARTED...SUSPECT BEING HELD (AT ARM'S LENGTH...)
- * HAVE A FRIEND FOR DINNER...BURP
- * HAVE YOU EVER BEEN THE "MONKEY-IN-THE-MIDDLE"???...OUCH!...
- * HINT: FOOD BEHIND OPEN WINDOWS...
- * HINT: WANT TO EAT WELL? PUNCH SLOWER...
- * HOVERING HELICOPTERS HERALD HUMONGOUS HURT...
- * IS THERE NO END TO THIS RAMPAGE?
- * JOB OPENINGS IN NATIONAL GUARD
- * KEEP THE SPRY LAB TECHNICIAN IN SUNNYVALE...OR ELSE!!
- * LAB SCREW-UP WEARS OFFF...FILM AT 11...
- * LAB TECHNICIAN SIGHTED IN SUNNYVALE...
- * MEGA VITAMINS -- JUST SAY NO...!
- * PLAY "TROLLEY HANDBALL" WITH YOUR FRIENDS
- * POTIONS GIVE SPECIAL POWERS...
- * PROPERTY VALUES AT ALL-TIME LOW...
- * RADIOACTIVE LAKE CHANGES WOMAN'S SCALE
- * REAL ESTATE PRICES PLUMMET...BUYERS BEWARE
- * REAL LIFE JEKYLL AND HYDE STORY!!
- * SHORTAGE OF PRIME OFFICE SPACE...MARKET COLLAPSES
- * SOMETHING'S BREWING ON THE ROOF AT THE ARGLEBARF CHEMICAL COMPANY
- * SPOUSE OF MUTANT FILES LEGAL ACTION
- * TANK BUT NO TANKS...
- * THERE ARE NO (BUY A LYNX) SUBLIMINAL (OR TWO) IN THIS GAME (BUY
- A LYNX)
- * VIDEO PIRACY IN CITY HALL? MAYOR IN REEL TROUBLE...!
- * YOU CAN LEAD YOU BUDDIES TO WATER, BUT YOU CAN'T MAKE THEM SWIM
- * WARNING!: ELECTRICITY IS SHOCKING...
- * WITNESS SHEDS NEW LIGHT ON FLUORESCENT BULB SCAM...
-
-
- ROAD BLASTERS
- -------------
-
- Hit the first tree on either side of the road, hold down the B button
- on the first level. Or, drive slowly on the right side of the road.
- Inch forward to the first tree, and wait until it disappears, and
- press the B button. You can now use OPTION 1 and OPTION 2 to select
- your *next* level. You'll also get the pictures of the programmers.
- (You can also drive down the left or right side of the road holding
- the B button...)
-
-
- RYGAR
- -----
-
- Floating shield trick:
-
- Throw the shield in front of you, then restart the game with Option 1
- and Pause. When you restart the game, your shield will be floating in
- front of you. As soon as you fire, your shield returns to normal.
- (programming glitch?)
-
-
- SHANGHAI
- --------
-
- To view the victory screen, go to the high score table and press Pause.
- Hold down Option 1, Option 2, A, B, and press the joypad diagonally up
- and to the left.
-
-
- S.T.U.N. RUNNER
- ---------------
-
- Start out at level 11 (Labyrinth) and complete it. On level 12 (Coathanger)
- go right and catch the boost and continue going right. You will fly up and
- then continue and cross the finish line. You will be warped to level 18!
-
-
- TODD'S ADVENTURES IN SLIME WORLD
- --------------------------------
-
- One (There may be others) secret level is on level 6. As soon as you enter
- shoot the floor immediately to the right of Todd. The floor will open up
- to another level.
-
- A 'Zit Popping' game can be played by going to the summary screen and then
- going to the screen where Todd is green. Press Option 1 and you'll see a
- zit. Blow it up by hitting the buttons as fast as you can.
-
- 4EB435 and 6134A4 will crash Slime World so completely that the only way
- to recover is to turn the lynx off and on again!
-
- The codes found in this text file were compiled by Mr. Kale Swindell
- of La Canada, CA. He indicates that these codes will place your
- character (TODD) at one of the restart stations located in the game.
- The further along the code is in the list, the further into the level
- your character will be restarted.
-
- Adventure 1: EASY
- -----------------
- 24CAA1 E8CA6C EC8AA9 118AEA 6FCBE9 919073 E70926 A809E3 6B4B6C
- 66CBE0 25CBA7 114928 12C9AA 550894 D7C956 19CB93 198AD2 9D0AD9
- 45C9C5 5DC9DD 070946 CA090D CCC94F 30C988 4F8B09 0B8BCD 098BC3
- 078BC1 C28A87 870AC3 8A0ACE 8F0BC8
-
- Adventure 2: EXPLORATION
- ------------------------
- 269AF3 ED9ABE ECDA78 ED9BBF E4DB71 259BF7 EA193D EF58F9 D199B9
- E79EB4 EDDE7D EE9EBF D29EBB E79FB5 2F9CF2 6CDCE3 AC5CB2 139CFE
- 159DF9 D01A24 559925 5A9E23 43DFE9 1E1969 1DDCA0 1899E0 1CD8AF
- 0399EB 865591 465F57 4EDFDD 75DFD8 245947 085F11 4C5C52 070997
- 4FDFDD 089ADD 70DCDF 75DCD8 F1181B B51FDA 711B9B 8EDA1A F1DA45
- 745947 749807 F659C1 B85D87 BD1DC0 B79B40 3DDC80 B79B40 7E5D4D
- 205F09 7F9E0C 60DEC9 20D988 205F09
-
- Adventure 3: ACTION
- -------------------
- 9157B6 AB9277 2F1176 919073 198AD2 5DC9DD 15563D 569039 98D638
- 1796FC 111671 5417B2 1DD7BB 1993FB D052FC 1492F9 D91225 5CD1E4
- 5CD6E5 011766 DC93A6 1E1262 43536C 42506C 47972D 0D97EB 77D1DF
- B816D8 7A575B B610D8 72139C 0C1654 8916E9 4D9115 F150D3 CA9095
- 0892D5 8F9350 B69358 391245 FF9086 BC12C0 BD11C4 3C5604 215601
- 211746 67970D EAD74B 6B910B 62920F A610C8
-
- Adventure 4: SUSPENSE
- ---------------------
- DD0114 DDC154 9D8154 5DC0D4 5C8114 5C4157 1C4117 DC0117 DCC157
- DF8197 9C01D7 9C4197 5D8014 9CC117 5C0097 5CC0D7 DCC0D7 C641D9
- C941D8 494158 C9C659 464159 474059 46C0D9 464058 884284 0B82C4
- 0DC286 8C4280 8E4282 B0824C 34004E C7071C 1A472B 1A076B 1DC7AB
- 5DC7EB 5D872B 5D476A 5C07AA 9702EB 10C3A2 110362 114322 918362
- 2E81E6 9146A1 9106E1 EEC666 114621 110661 11C6A6 2E0666 2E4626
- 2E86E7 2EC6A7 2B413A 2B81FB 2BC1BB 28413B 2881F8 28C1B8 294138
- 2981F9 29C1B9 24413F 2387F1 200771 E00731 A007F1 6006B1 210671
- E10631 A106F1 6101B1 3E0272 FEC171 BEC131 7EC0F1 3EC0B1 FFC071
- BF00F1 7F03B1 3C0371 FC0331 BC03F1 7C02B1 3D0271 7C4371 3A0276
- FA42F6 BA42B6 FAC276 BA8176 BD42B1 BD02F1 BDC231 A48278
-
- Adventure 5: LOGIC
- ------------------
- D9E275 9C26F4 9B62B7 02A2FF 9F63B0 C02032 C4E17F C2A1B2 032770
- DF67F4 022470 05E7B3 47667F 4621BE 8522F9 06E3B8 8921F8 C966F9
- 8C65BB CDE665 71E1E1 4C21A4 0EE3A0 CAA3A5 8D62A1 8F22E3 7527A3
- 336720 CEE565 F52520 39652C 3CA4EB B7E42D B2A662 BA64A8 F162ED
- 77E3E9 796168 BBA66B 3BE0AA FF61D6 60A417 236516 E02711 A12601
- 652692 E8E55F A6E61E 6A2798 AD25D8 27A1DF A7A358
-
- Adventure 6: ARCADE
- -------------------
- 012D7C 016E39 016938 00EAA5 002A64
-
- There was one more password (the last one) for Adventure 5 but it doesn't
- work so I deleted it.
-
- TOURNAMENT CYBERBALL
- --------------------
-
- In Tournament Cyberball there is an apparent bug in the game that can be a real
- cheat. This works well against another human player. I haven't tried it
- against the computer. I'm guessing the computer is "too smart" to fall
- for this cheat. Anyways, if you're fairly far up the field, you can run your
- quarterback all the way
- to the opposite end of the field, before throwing your pass.
- "Unrealistic" passes can be completed from the opposite end of the field.
- Watch out though, some computerized cyberbots will follow you all the way.
- The advantage of this cheat is simple:
-
- It takes out a few of the computerized defenders, and it throws the defense player
- off by not allowing the defense player to see where your receivers are going.
- In other words, all you see on both player's lynx's is a pretty much blank
- screen with nothing but a quarterback and a few rushers....With enough
- practice, one can have little trouble blindly throwing passes like this.
-
- Lastly, don't try this cheat on the "Real" arcade version of this game. It
- doesn't work. Actually it's quite amusing what happens. When you think the
- quarterback is going to throw a 70 + yard pass, he/she/it ends up throwing a
- pass that lands like 1 yard right in front of the QB. Try it if you're ahead
- sometime on the arcade version. Is kinda amusing....;-)
-
-
- VIKING CHILD
- ------------
-
- Level codes:
-
- Level 3 - OMEGAMAN
- Level 5 - PATRICIA
- Level 7 - REDDWARF
- Level 9 - DEWSBURY
-
-
- WARBIRDS
- --------
-
- When playing alone, pause the game and you can still look around with the
- 'B' button. This may help new pilots so they can pause the action, look
- around and plan their route.
-
- For single-player Grave Sight, as soon as you die (when the roses and
- skulls border appears) quickly pause the game. 'A' button will change the
- viewpoint from plane to plane (And to the point where you died). Look around
- with the joypad.
-
-
- XENOPHOBE
- ---------
-
- Hints:
-
- First the basics. I love the yellow electro gun, so all my strategy
- revolves around this gun. The puffer gun does more damage.
-
- o I usually crawl along the ground and fire alot. I stand to kill festers
- and ceiling vines. Jump to move quickly.
-
- o Festers (the fellows who appear on the sides of the screen)
- Take these guys out by being just over half a screen away from
- them. Fire like crazy. You better make sure you are at least
- half a screen away because these really hurt! You can
- advance on them once they retreat and expose their hand, makes
- killing them easier if you do. When they throw stuff, you better
- be facing them and firing... Getting hit by this stuff stuns you,
- likely costing your life on later levels. You can kill them with the
- puffer gun by laying low near the edge of the screen, and standing up
- and firing as soon as they start to retreat. You can always ignore these
- guys buy crawling along the floor... but it's good to take them out
- as soon as you can. They produce other aliens, and create another hazard.
- You can often kill festers on the adjacent screen by firing very close to
- the edge. I used this to my advantage alot on level 22, which is almost
- nothing but festers.
-
- o Ceiling vines: As I mentioned earlier, make sure you don't move into
- them while firing. Stop, then aim up and fire.
-
- o Rollerbies (the armadillo like things that curl into a ball)
- Getting hit by these balled up creatures can stun you for some time,
- like the festers can, which means losing your life in later levels.
- Fire alot at them to make them roll the other way of course. Don't
- fire too much if there is a closed door in the way, as they'll bounce
- back at you at high speed. They unravel once they stop moving. I often
- fire once or twice at them to make them stop. They then unravel and I kill
- them. Or, I throw a grenade, and fire just enough to make them be near
- the grenade. These guys are what really threatens your life at the
- beginning of later levels... Don't underestimate what a mob of these
- can do to your game. :) One stuns you, then every alien and their
- brother beat up on you while you can't do anything. Then you lose your
- gun, and losing your gun on later levels usually means the end of your
- life, if not your whole game! (you usually get a laser with your new
- guy, which often is inadaquate). Point blank shots often don't work
- on these guys for some reason, very important to remember.
-
- o Laser firing security drones: Of course you can make these stop firing
- at you by getting the disk and putting it in the security machine.
- But did you know that you can kill them? You have to fire alot, unless
- you have a puffer gun. Stand and fire diagonally up, fire like crazy,
- and don't change directions! They'll move right into your fire. The laser
- gun does so little damage, it is questionable if you should do this with that
- gun. I kill these drones on every floor I encounter them until I find
- the disk.
-
- o Little crawling aliens: crawl and fire alot, jump if you they stick to you.
- On later levels, it often isn't wise to jump immediately... you might jump
- into a festers xray beam, and get stunned, lose your gun, your life, your
- game...
-
- o Snotterpillars (big hopping spitting aliens): While heading towards a new
- screen, if you hear that you are hitting something just before you enter
- the new screen, stop and keep firing until the sound stops. Then fire alot
- as you enter the new screen. Firing at them usually stops the nasty spittle
- they throw. You should have no problems taking out mobs of these fellows
- by firing alot. Stop moving as soon you are hitting one, you want to hit
- them as far away as you can. I am pretty brave with these guys, I'll take
- on a big mob of them at once. Just fire very very fast. If too many get
- close, or are about to, move directly away and hit jump twice (or more) in
- a row. This one tactic is the main reason why I survive so long!
- Not only does it make you run away quickly, it also has the effect of
- dodging their spittle. Practice turning around and hopping away repeatly
- when there aren't aliens around. Make sure you are moving away before
- jumping, otherwise you'll jump up instead of away, and then you're really
- If you have the puffer gun, have no fear-- if you fire fast enough,
- you can kill a solid wall of these guys with it.
-
- o machine that spits out bombs: Each bomb does 200 damage I think, so
- be careful. Jump away or over bombs that get thrown near you. hit
- option two to fix the machine, then hit option one until you have a full
- load of grenades.
-
- o self destructing: often a good idea, unless you are about to finish the
- level. You won't get 200 bonus health, but on later levels you'll probably
- lose more than that. I usually self destruct 2 or maybe 3 levels.
-
- o Fire levels: I am continually switching from the fire extinguisher to
- the electro gun on this level. Put out the fire, run and grab your gun
- and clear the rooms until you hit the next fire, etc. You can push
- along both guns, but it's risky. Fires count as part of the alien
- remaining count... so don't leave the fires for last! Otherwise you'll
- get stuck with a fire extinguisher on your next level. If I'm cautious,
- I often gain more health than I lose on these levels.
-
- o level 21: This level is utter hell. Makes every other level look silly.
- for helpBe paranoid with every room you enter. I can't stress enough how hard this
- level is. Fire as fast as you can. Good luck keeping your gun... that's
- the main thing actually on the later levels, keeping your gun. The beginning
- of 21 and other later levels is hellish, this is one place where I wouldn't
- feel guilty using alot of grenades. Those hordes of rollerbies are a real
- problem at the beginning of levels.
-
- o level 22: This level is as easy as 21 is hard. Almost nothing but festers.
- This level might not be so easy if you don't have an electro-gun. I always
- have one here.
-
- o level 23, final level: Use my technique for killing snotterpillars,
- especially hopping away repeatedly when mobs get close. Grenades here
- can take a wall of snotterpillers, what a rush. :) Keep up a wall of
- fire to stop their spittle. Be wary of hidden ceiling vines on the edges
- of the screen. Fire as fast as you can when you see the mother alien,
- crawl behind her while firing when you've cleared the other aliens in
- the room. Fire at her head once you're behind her. (diagonally up from ground)
-
- o It's important to learn to survive with a laser gun until you can get
- something better. Be very convervative, do most of your killing from the
- Shown 96%, press <SPACE> for more, 'q' to quit, or 'h' for helpadjacent screen. Hit things as far away as possible. Run from snotterpillars
- when they get inside your max range (yup, hop twice again..) use grenades
- if you have to. God I hate losing your gun on the later levels.
- Free free to mail me any questions and comments. Is the arcade game
- exactly the same?
-
- Michael Kaye horny@ucscl.ucsc.edu Twin Peaks ADDICT
-
-
- Map:
-
- Guide to abbreviations
- ----------------------
- BM - Bomb Machine
- E - Elevator
- F - Fire
- FP - Fireball Pit
- FS - Fire in space station
- IS - Infestation Screen
- GD - Green ooze Dripping from ceiling
- O - Outdoors
- FO - Floor opening
- MSU - Moving stars Unit
- PR - Pestering Robot
- RN - Research Notes
- SC - Security Central (needs ID card)
- SD - Self Destruct unit
- SXU - Sealed Xeno Unit (needs Key)
-
- Notation in header
- ------------------
- (NN Xenos) - Number of Xenos to kill on this level
- (F) - Space station is on fire
- (PR) - Space station has a Pestering Robot that shoots
-
-
-
-
- |========================= Space Station 1 =========(63 Xenos)========|
- Level| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
- -----+========+========+========+========+========+========+========+========+
- 1 | | | | | MSU | RN | | |
-
-
- |========================= Space Station 2 =========(56 Xenos)========|
- Level| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
- -----+========+========+========+========+========+========+========+========+
- 1 | | | E | | | O | | O |
- +========+========+========+========+========+========+========+========+
- 2 | | | E | IS | BM | | | |
-
-
- |========================= Space Station 3 ===========================|
- Level| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
- -----+========+========+========+========+========+========+========+========+
- 1 | GD | GD | E | SD | | IS | | O |
- +========+========+========+========+========+========+========+========+
- 2 | | | E | | | | | |
- +========+========+========+========+========+========+========+========+
- 3 | | | E | FB | | | | |
-
-
- |========================= Space Station 4 ===========================|
- Level| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
- -----+========+========+========+========+========+========+========+========+
- 1 | IS | | E | FO | | | FO | |
- +========+========+========+========+========+========+========+========+
- 2 | | | E | FO | | | FO | |
- +========+========+========+========+========+========+========+========+
- 3 | | | E | | | | | |
- +========+========+========+========+========+========+========+========+
- 4 | | IS | E | | SD | | | |
-
-
- |===========(PR)========== Space Station 5 =========(127 Xenos)=======|
- Level| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
- -----+========+========+========+========+========+========+========+========+
- 1 | O | | E | IS | O | SC | | |
- +========+========+========+========+========+========+========+========+
- 2 | SXU | | E | IS | | GD | GD | |
- +========+========+========+========+========+========+========+========+
- 3 | | | E | IS | | FP | | |
-
-
- |===========(F)-========== Space Station 6 ===========================|
- Level| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
- -----+========+========+========+========+========+========+========+========+
- 1 | | F | E | IS,F | | | | |
- +========+========+========+========+========+========+========+========+
- 2 | F | | E | IS,F | SD,F | F | | |
-
-
- |========================= Space Station 7 ===========================|
- Level| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
- -----+========+========+========+========+========+========+========+========+
- 1 | | | E | IS | | | | |
- +========+========+========+========+========+========+========+========+
- 2 | | | E | | BM | | | |
-
- |========================= Space Station 8 ===========================|
- Level| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
- -----+========+========+========+========+========+========+========+========+
- 1 | | | | FO | | | | FO |
- +========+========+========+========+========+========+========+========+
- 2 | | | | FO | | | | FO |
- +========+========+========+========+========+========+========+========+
- 3 | | | | FO | | | | FO |
- +========+========+========+========+========+========+========+========+
- 4 | | | | | | | | |
- +========+========+========+========+========+========+========+========+
- 5 | SD | | | IS | | IS | | |
-
-
- |========================= Space Station 9 =========(55 Xenos)========|
- Level| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
- -----+========+========+========+========+========+========+========+========+
- 1 | | | E | IS | | | | |
- +========+========+========+========+========+========+========+========+
- 2 | | | E | | BM | | | |
-
-
- |========================= Space Station 10 =========(99 Xenos)========|
- Level| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
- -----+========+========+========+========+========+========+========+========+
- 1 | GD | GD | E | SD | | IS | | O |
- +========+========+========+========+========+========+========+========+
- 2 | | | E | | | | | |
- +========+========+========+========+========+========+========+========+
- 3 | | | E | FP | | | | |
-
-
- |========================= Space Station 11 ========(122 Xenos)========|
- Level| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
- -----+========+========+========+========+========+========+========+========+
- 1 | IS | | E | FO | | | FO | |
- +========+========+========+========+========+========+========+========+
- 2 | | | E | FO | | | FO | |
- +========+========+========+========+========+========+========+========+
- 3 | | | E | | | | | |
- +========+========+========+========+========+========+========+========+
- 4 | | IS | E | | SD | | | |
-
-
- |===========(PR)========== Space Station 12 ===========================|
- Level| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
- -----+========+========+========+========+========+========+========+========+
- 1 | O | | E | IS | | SC | | |
- +========+========+========+========+========+========+========+========+
- 2 | SXU | | E | IS | GD | GD | | |
- +========+========+========+========+========+========+========+========+
- 3 | | | E | | | FB | | |
-
-
- |===========(F)=========== Space Station 13 ===========================|
- Level| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
- -----+========+========+========+========+========+========+========+========+
- 1 | | F | E | | F | | F | |
- +========+========+========+========+========+========+========+========+
- 2 | F | | E | F,IS | F,SD | F | | |
- +========+========+========+========+========+========+========+========+
- 3 | | | | | | | | |
-
-
- |========================= Space Station 14 =========(100 Xenos)=======|
- Level| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
- -----+========+========+========+========+========+========+========+========+
- 1 | | | E | IS | | O | | |
- +========+========+========+========+========+========+========+========+
- 2 | | | E | | BM | | | |
-
-
- |========================= Space Station 15 ===========================|
- Level| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
- -----+========+========+========+========+========+========+========+========+
- 1 | | FO | | FO | | | | FO |
- +========+========+========+========+========+========+========+========+
- 2 | | FO | | FO | | | | FO |
- +========+========+========+========+========+========+========+========+
- 3 | | FO | | FO | | | | FO |
- +========+========+========+========+========+========+========+========+
- 4 | | FO | IS | | | | | |
- +========+========+========+========+========+========+========+========+
- 5 | SD | | | IS | | IS | IS | |
-
-
- |========================= Space Station 16 =========(57 Xenos)========|
- Level| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
- -----+========+========+========+========+========+========+========+========+
- 1 | | | E | IS | | | | O |
- +========+========+========+========+========+========+========+========+
- 2 | | | E | | BM | | | |
-
-
-
- |========================= Space Station 17 ===========================|
- Level| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
- -----+========+========+========+========+========+========+========+========+
- 1 | GD | GD | E | SD | | | | |
- +========+========+========+========+========+========+========+========+
- 2 | | | | | | | | |
- +========+========+========+========+========+========+========+========+
- 3 | | | | | | | | |
- +========+========+========+========+========+========+========+========+
- 4 | | | | | | | | |
- +========+========+========+========+========+========+========+========+
- 5 | | | | | | | | |
-
-
- |========================= Space Station 18 ===========================|
- Level| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
- -----+========+========+========+========+========+========+========+========+
- 1 | IS | E | | | | | | |
- +========+========+========+========+========+========+========+========+
- 2 | | E | | | | | | |
- +========+========+========+========+========+========+========+========+
- 3 | | E | | | | | | |
- +========+========+========+========+========+========+========+========+
- 4 | | E | | | | | | |
- +========+========+========+========+========+========+========+========+
- 5 | | | | | SD | | | |
-
-
- |========================= Space Station 19 ===========================|
- Level| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
- -----+========+========+========+========+========+========+========+========+
- 1 | O | | E | | | SC | | |
- +========+========+========+========+========+========+========+========+
- 2 | | | E | IS | | | | |
- +========+========+========+========+========+========+========+========+
- 3 | | | E | IS | | | | |
-
-
- |===========(F)=========== Space Station 20 ===========================|
- Level| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
- -----+========+========+========+========+========+========+========+========+
- 1 | | | E | IS | | | | |
- +========+========+========+========+========+========+========+========+
- 2 | | | E | | BM | | | |
-
-
- |========================= Space Station 21 ===========================|
- Level| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
- -----+========+========+========+========+========+========+========+========+
- 1 | | | E | IS | | O | | O |
- +========+========+========+========+========+========+========+========+
- 2 | | | E | | | | | |
- +========+========+========+========+========+========+========+========+
- 3 | | | | | | | | |
- +========+========+========+========+========+========+========+========+
- 4 | | | | | | | | |
- +========+========+========+========+========+========+========+========+
- 5 | | | | | | | | |
-
-
- |========================= Space Station 22 ===========================|
- Level| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
- -----+========+========+========+========+========+========+========+========+
- 1 | | | | | | | | |
- +========+========+========+========+========+========+========+========+
- 2 | | | | | | | | |
- +========+========+========+========+========+========+========+========+
- 3 | | | | | | | | |
- +========+========+========+========+========+========+========+========+
- 4 | | | | | | | | |
- +========+========+========+========+========+========+========+========+
- 5 | | | | | | | | |
-
-
- |========================= Space Station 23 ===========================|
- Level| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
- -----+========+========+========+========+========+========+========+========+
- 1 | | | | | | | | |
- +========+========+========+========+========+========+========+========+
- 2 | | | | | | | | |
- +========+========+========+========+========+========+========+========+
- 3 | | | | | | | | |
- +========+========+========+========+========+========+========+========+
- 4 | | | | | | | | |
- +========+========+========+========+========+========+========+========+
- 5 | | | | | | | | |
-
-
- ZARLOR MERCENARY
- ----------------
-
- ZARLOR MERCENARY / The Game of Life
-
- ACCESSING LIFE: The game of LIFE is accessed through the character
- selection screen of Zarlor Mercenary. Turn on your Lynx with the Zarlor
- Mercenary game card inserted. Press the fire button twice to get to the
- character selection screen. At this point you must hold down OPTION 1 while
- moving the joypad as follows: Up, Down, Left, Right, Up.
-
- At this point your screen should say LIFE and there will be a LIFEform
- known as a 'glider' moving across the screen diagonally. It will go off the
- edge of the screen and return on the bottom, eventually running into the cells
- forming the word LIFE and causing the chain reaction that destroys the title
- screen.
-
- Before the title screen is destroyed you may try the following controls:
- 1. Moving the joypad or pressing either OPTION button or PAUSE will
- stop the current evolution of LIFE.
- 2. Pressing OPTION 1 to continue the evolution puts LIFE into a mode
- where cells that reach the edge of the screen wrap around to the
- other side.
- 3. Pressing OPTION 2 to continue the evolution puts LIFE into a mode
- where cells that reach the edge of the screen behave as though they
- have reached a solid wall. This may be useful if 'gliders' that
- are launched are disrupting your LIFEforms.
- 4. Pressing either BUTTON A or BUTTON B puts LIFE into DRAWING MODE.
-
- DRAWING MODE: Access DRAWING MODE by pressing BUTTON A or BUTTON B while LIFE
- is evolving or after the current LIFEform has reached a stable state. You can
- tell you are in DRAWING MODE because the joypad will be in control of your
- cursor, a set of green crosshairs. While in DRAWING MODE, your controls
- behave as follows:
-
- 1. Moving the joypad with BUTTON A depressed will allow you to draw.
- 2. Moving the joypad with BUTTON B depressed will allow you to erase.
- 3. Pressing OPTION 1 or OPTION 2 will allow your LIFEform to evolve,
- as described in 2 and 3 in the above ACCESSING LIFE section.
- 4. Note that the screen cannot be flipped, but attempting to RESTART
- the game will cause the screen to be cleared, and you will remain
- in the DRAWING MODE.
- 5. Pressing PAUSE and BUTTON A will put you in COPY MODE.
- 6. Pressing PAUSE and BUTTON B will put you in PASTE/ERASE MODE.
- 7. Pressing OPTION 2 and PAUSE will copy your current screen
- to a temporary buffer (see below).
-
- COPY MODE: Access COPY MODE by holding down PAUSE and pressing BUTTON A while
- in DRAWING MODE. You can tell you are in COPY MODE because the green
- crosshairs will be onscreen with the word COPY in green below and slightly to
- the right of the crosshairs. While in COPY MODE, your controls behave as
- follows:
-
- 1. Pressing either OPTION 1 or 2 will return you to drawing mode.
- 2. Holding down PAUSE and pressing either OPTION 1 or OPTION 2 will
- evolve your LIFEform frame-by-frame. Note that the OPTION button
- used determines whether screen wrap is on or off.
- 3. Pressing BUTTON A sets one corner coordinate of a box that you can
- draw. Pressing BUTTON A again sets the other corner coordinate of
- the box. Anything within the box is now in your COPY BUFFER. You
- are now in PASTE/ERASE MODE.
- 4. Holding down PAUSE and pressing BUTTON A takes you to the LIFEform
- library, a screen full of goodies for you to put into your COPY
- BUFFER. After selecting a LIFEform or group of LIFEforms, you
- will be in PASTE/ERASE MODE.
- 5. In the LIFEform library, pressing PAUSE and BUTTON A again takes
- you to your temporary buffer (see above). You can cut
- items from this buffer to the main screen.
- 6. Holding down PAUSE and pressing BUTTON B takes you directly to
- PASTE/ERASE MODE, using whatever was last put in your COPY BUFFER.
- If you haven't yet selected anything, you may get garbage.
-
- PASTE/ERASE MODE: Access PASTE/ERASE MODE either by holding PAUSE and pressing
- BUTTON B while in DRAWING MODE, or by going to COPY MODE and selecting
- LIFEforms from your screen or the library screen. You can tell you are in
- PASTE/ERASE MODE because your joypad now controls whatever you have in your
- COPY BUFFER. While in PASTE/ERASE MODE, your controls behave as follows:
- 1. Pressing either OPTION 1 or OPTION 2 will return you to DRAWING
- MODE.
- 2. Pressing BUTTON A will allow you to paste your COPY BUFFER.
- 3. Pressing BUTTON B will allow you to erase using your COPY BUFFER.
- 4. Holding PAUSE and pressing BUTTON B will flip your COPY BUFFER any
- one of eight possible ways.
- 5. Note that the screen cannot be flipped, but attempting to RESTART
- the game will cause the screen to be cleared, and you will remain
- in the PASTE/ERASE MODE.
- 6. Pressing PAUSE and BUTTON A will put you in COPY MODE.
-
-
-
- END OF FILE
-